Episode 16 – Weather in my D&D Campaign


In this episode, I share how I came up with some logical, consistent weather rules and how I base that weather on the real world. It was a long journey through random charts and blog posts to get here, but I finally have a system that I’m happy with!

Hosted at archive.org:  Season 1 Episode 16 – Weather in my D&D Campaign

Links/Resources mentioned:


Post Picture: The Pictorial Press, by Mason Jackson (Project Gutenburg eBook)
Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)



  1. I’ve been enjoying your podcasts so far, thank you! A comment on the weather stuff: I’ve been trying to find a good chart or system, and really enjoyed following along in your investigations into various charts, random tables, and weather books. But around the end of your episode, I had an epiphany: Why not just pick a place in our real world that is in a similar climate as the place in your fantasy world, and look up today’s real weather there? Boom – instant random weather that is representative of the in game climate. No books, charts or random tables needed. Curious to hear your thoughts on this.


    • That’s analogous what Oakes did for his almanacs, but he created the weather through averages and then creating realistic changes. If this works for you, awesome! There’s enough data out there to do something like that and have enough weather generated or available for your campaign’s lifetime.


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